The Magic of The Darkening DreamIn constructing The Darkening Dream I wanted the meta-story to play off conventional tropes. Broadly, a cabal of ancient supernatural beings has sent one of their number to recover an artifact needed to destroy the world. And surprise, it turns out a group of teens are all that stands between them and Armageddon.
How much more Buffy can you get?
But that's just the high level. I also wanted to ground this preposterous scenario in real history and legend. So as a methodology, in designing my array of supernatural beings and occult practitioners I turned to historic sources. Before our modern science and technology rendered magic quaint, it was the domain of religion and superstition. Of belief.
And each spiritual and magical system has its own framework. Proponents wrote out of certainty, out of faith. I merely dig up their writings and take them at their word.
Might it be the old gods? Or those who worship them? Who offers sacrifice anymore to Osiris? Who fears the shadow of Anubis as they step from this world into the next? Who believes the beetle god Khepri drags the sun across the sky behind him?
No one. And those that remember the glory days are pissed off.
So who's been lurking around since the time of the pharaohs?
Comte de St. Germain has, or so he told everyone in the court of Louis XV. Apparently, at the very least, he is party to the secret magics of Osiris, Son of the Earth, King of the Dead. The elixir of Osiris is said to prevent death. And so the comte, which is but one of his many names, has been lurking about for some time. But the old magics are not what they once were. Their power has diminished with their gods. So he whispers in the ears of kings, pulling on what strings he can, seeking allies where he can find them.
And old gods may fade, but as long as a single soul still believes, they never die.
Even the ancient blood gods and their vampire acolytes. Born in ancient forests of the north where men offered midnight blood sacrifice. Of their king, their Ancient Master, raised from the dead a hundred centuries past, nothing remains but pure fury. Hatred for the burning sun, hatred for his mortal prey, hatred for the new world of foul brick and lifeless steel.
But in hatred, perhaps, there is common cause.
So it is against God that our villains lash out.
And I found the perfect legend in the most unlikely of places. I was passing the time during Yom Kippur services by reading the story of Abraham offering Isaac for sacrifice (Genesis 22). This has always been a passage of particular interest to me, dealing as it does with the nature of the relationship between man and God and the meaning of ritual sacrifice. But it was in the commentary that I noticed something peculiar, a cryptic remark that "the Ram in the Thicket is but one of ten special things created by God on the eve of creation."
How's that for a magic seeker's wet dream.
Back at home I dug into this and discovered that on the eve of the first Sabbath, before the creation of world, God created ten special things (which besides the Ram include the rainbow of Noah, the staff of Moses, and other goodies). These items are eternal, having existed before the universe, they have no temporal beginning or end. God, it seemed, placed the Ram into the trust of the Archangel Gabriel, who kept it in the Garden of Eden until Abraham needed it at Mount Moriah. Afterward, nothing of the Ram was wasted. Gabriel took the horns and brought one to Moses so that he could sound the arrival of the Ten Commandments at Mount Sinai. The other was kept by the archangel, hidden in the Garden, so that at the appointed time it might be brought to Elijah to sound the End of Days.
In the world of The Darkening Dream, all beliefs are simultaneously true, as brought forth and conceived by their believers. This means that anything as consistent as the horn legend is doubly true. Archetypal truth made manifest.
And what of Gabriel's Horn? Eternity is a long time and the archangel flits hither and yon. Might not a busy seraph misplace such a thing... if only for a short time?
The Myriad Layers of the Esoteric WorldHow to properly envision a world in which vampires, the Archangel Gabriel, witchcraft, and Egyptian gods all exist? Many might just toss them together arbitrarily, but I wanted to find a framework consistent with traditional mysticism. Having read hundreds of religious and magical texts I have identified numerous consistencies in the thought patterns of the esoteric mind.
Pastor John Parris, works a school of traditional witchcraft, yet it too is based on layered perception of reality. For him, the magical realm is twisted into a less spacial form, with objects and people adjacent not just by physical proximity, but by the likeness of their form and nature. So, a person's hair, separated as it might be from their body, provides magical access to the owner. Likewise, his religious conceptualization allows for the layering of hell dimensions, separated by flame. With the help of his succubus lover he is able to step through these fiery gateways and bend the rules of time and space.
While occasionally, as is the case with the Horn, the mythological drives the story, most often the structural needs of my plot demanded esoteric action. I therefore required interoperability between diverse magic systems in order to make the action work. For example, when Joseph wishes to protect his home from the intrusions of the evil Parris and the ancient vampire al-Nasir, he prays to invoke the archangels and align the physical rectangle of his house with the metaphysical form of King Solomon's Temple. For him this is an act of faith drawing on protective aspects of God's divinity.
But Parris too is able to perceive this change in the nature of reality, albeit in his own terms. His plans to gain entry requires the construction of an elaborate ritual analog. Like a voodoo doll for a building. Just as the limbs of the doll can be broken, the metaphysical walls of the temple may be breached.
Succubus from the source
Along with a five page essay on the mechanism by which Succubi and Incubi transfer semen, the Maleficarum has this to say about Succubi:
Devils have no lungs or tongue, though they can show the latter, as well as teeth and lips, artificially made according to the condition of their body; therefore they cannot truly and properly speak. But since they have understanding, and when they wish to express their meaning, then, by some disturbance of the air included in their assumed body, not of air breathed in and out as in the case of men, they produce, not voices, but sounds which have some likeness to voices, and send them articulately through the outside air to the ears of the hearer.From this passage, we know that one of the means of identifying Succubi is that they do not move their lips when speaking, but manipulate the elements of fluid air near their mouths directly. Hence, in my novel, Betty does not open her mouth to speak, but the air in front of her shimmers as she does. In keeping with my fast paced action oriented novel, I never make an issue of this, but like thousands of other details in the book it is informed by the source. Clearly brothers Kramer and Sprenger knew what they were talking about, as they inspired thousands to burn at the stake.
The Power of the WordWith each different school of magic I tried to extract the historic flavor and mindset of past occultists. The mysterious Khepri, another of my villains, practices an ancient Egyptian magic entirely different from Parris' devilish thaumaturgy. The spirit of Egyptian magic often derives from the use of secret names and the spoken word ‚Äî nay command. The sorcerer/priest orders, by way of his secret magic, the very gods and demons to do his bidding. So it is that when Khepri invokes the miniature sun which is his weapon, he cries these words from The Egyptian Book of the Dead:
Re sits in his Abode of Millions of Years. The doors of the sky are opened for me, the doors of the earth are opened for me, the door-bolts of Geb are opened for me, the shutters of the sky-windows are thrown open for me. I know you, I know your names; Release him, loose him!By sheer force of his sorcerous will he demands the sun yield to him. And so it does.
Truth is Stranger than FictionBy writing a modern fantasy adventure, but by grounding the magic and supernatural in tradition, I wanted to prove that the old adage really is true: Truth is stranger than fiction. The twisted imaginations of our ancestors, devoid of the distractions of the current age, were often far more creative than the half-assed creations of Hollywood and the like.
A Big Giveaway for The Darkening DreamThis week, through June 29th, Author Andy Gavin is running a big giveaway to celebrate his 99 cent promo sale.
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About The Darkening Dream
As the modern world establishes itself and pushes the supernatural into the shadows, the supernatural fights back.An ominous vision and the discovery of a gruesome corpse lead Sarah and her friends into a terrifying encounter with a fledgling vampire in 1913 Salem, Massachusetts. Eager to prove themselves, the young heroes set out to track the evil to its source, never guessing that they will take on a conspiracy involving not only a 900-year vampire but also a demon-loving Puritan warlock, disgruntled Egyptian gods, and an immortal sorcerer, all on a quest to recover the holy trumpet of the Archangel Gabriel. Relying on the wisdom of a Greek vampire hunter, Sarah's rabbi father, and her own disturbing visions, Sarah must fight a millennia-old battle between unspeakable forces, where the ultimate prize might be Sarah herself.
The critics love it
"A vampire novel with actual bite." ~The Kirkus Reviews
"A gorgeously creepy, strangely humorous, and sincerely terrifying tale." ~Publishers Weekly (Starred Review)
About the Author
Andy Gavin is an unstoppable storyteller who studied for his Ph.D. at M.I.T. and founded video game developer Naughty Dog, Inc. at the age of fifteen, serving as co-president for two decades. There he created, produced, and directed over a dozen video games, including the award winning and best selling Crash Bandicoot and Jak & Daxter franchises, selling over 40 million units worldwide. He sleeps little, reads novels and histories, watches media obsessively, travels, and of course, writes. Find out more here.